# Set the default
<animation type="default">
	typeName = __none__
	animFile = __none__
	animFirstFrame = 1
	animLastFrame = 1
	animFrameStep = 1
	animFrameWidth = -1
	animFrameHeight = -1
	animRenderStage = 2
	animFormat = png
	animBlendingMode = bmNormal
	animResampleNearest = True
	# animCycleTime = 0
	animIsUnloadable = True
</animation>

<animation>
	typeName = uiTouchAnim
	animFile = ui_touch
	animBlendingMode = bmAdditive
</animation>

#####################################################
# Fonts
#####################################################

<animation>
	typeName = ftMainFontSmallSimpleAnim
	animFile = small_simple_font
	animRenderStage = 10
	animResampleNearest = False
	animIsUnloadable = False
</animation>

<animation>
	typeName = ftMainFontSmallAnim
	animFile = main_font_small
	animRenderStage = 10
	animResampleNearest = False
	animIsUnloadable = False
	#animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = ftMainFontMedSmallAnim
	animFile = med_small_font
	animRenderStage = 10
	animResampleNearest = False
	animIsUnloadable = False
	#animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = ftMainFontMedAnim
	animFile = main_font_med
	animRenderStage = 10
	animResampleNearest = False
	animIsUnloadable = False
	#animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = ftMainFontLargeAnim
	animFile = main_font_large
	animRenderStage = 10
	animResampleNearest = False
	animIsUnloadable = False
</animation>

<animation>
	typeName = shareIcons
	animFile = share_icons_page
	animFrameWidth = 39up
	animFrameHeight = 39up
	animLastFrame = 3
</animation>

<animation>
	typeName = startBack
	animFile = start_back
	animFormat = pvr
</animation>

<animation>
	typeName = textFieldAnim
	animFile = text_field
</animation>

<animation>
	typeName = loadingGameIcon
	animFile = loading_game_icon
</animation>

<animation>
	typeName = loadingDataIcon
	animFile = loading_data_icon
</animation>

<animation>
	typeName = uiDialogBackAnim
	animFile = message_back
</animation>

<animation>
	typeName = button2Long
	animFile = button2_long
	#animBlendingMode = bmAdditive
	animRealImageWidth = 185up
	animRealImageHeight = 45up
	animCornerW = 15up
	animCornerH = 22.5up
</animation>

<animation>
	typeName = button2LongPressed
	animFile = button2_long_pressed
	animRealImageWidth = 185up
	animRealImageHeight = 45up
	animCornerW = 15up
	animCornerH = 22.5up
</animation>

<animation>
	typeName = buttonShort
	animFile = button_short
	animRealImageWidth = 160up
	animRealImageHeight = 42up
	animCornerW = 16up
	animCornerH = 21up
</animation>

<animation>
	typeName = buttonShortPressed
	animFile = button_short_pressed
	animRealImageWidth = 160up
	animRealImageHeight = 42up
	animCornerW = 16up
	animCornerH = 21up
</animation>

<animation>
	typeName = button2Short
	animFile = button2_short
</animation>

<animation>
	typeName = button2ShortPressed
	animFile = button2_short_pressed
</animation>


<animation>
	typeName = uiScoresTitle
	animFile = hs_title
	animRealImageWidth = 185up
	animRealImageHeight = 40up
	animCornerW = 16up
	animCornerH = 20up
</animation>

# Debug
<animation>
	typeName = oDebug
	animFile = debug_page
	animFrameWidth = 25up
	animFrameHeight = 25up
	animLastFrame = 2
</animation>

<animation>
	typeName = splashLogo
	animFile = splash_logo
</animation>

<animation>
	typeName = splashText
	animFile = splash_text
</animation>

<animation>
	typeName = tempPen
	animFile = temp_pen
	animRealImageWidth = 128
	animRealImageHeight = 16
</animation>

<animation>
	typeName = loadProgressFull
	animFile = load_progress_full
	animRealImageWidth = 166up
	animRealImageHeight = 24up
	animCornerW = 3up
	animCornerH = 12up
</animation>

<animation>
	typeName = progKnob
	animFile = prog_knob
</animation>

<animation>
	typeName = screenDecorAnim
	animFile = screen_decor
</animation>

<animation>
	typeName = loadProgressEmpty
	animFile = load_progress_empty
	animRealImageWidth = 166up
	animRealImageHeight = 24up
	animCornerW = 3up
	animCornerH = 12up
</animation>

<animation>
	typeName = largeDialogAnim
	animFile = large_dialog
</animation>

<animation>
	typeName = gameCenter
	animFile = game_center
</animation>

<animation>
	typeName = largeCoin
	animFile = large_coin
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = gameGroundPlane
	animFile = game_ground
	animFormat = pvr
	animRealImageWidth = 800up
	animRealImageHeight = 600up
</animation>

<animation>
	typeName = symbolsPage
	animFile = symbols_page
	animFrameWidth = 66up
	animFrameHeight = 59up
	animLastFrame = 2
</animation>

<animation>
	typeName = arrowRight
	animFile = arrow_right
</animation>

<animation>
	typeName = arrowLeft
	animFile = arrow_left
</animation>

<animation>
	typeName = splashParticle
	animFile = long_part
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = squareButton
	animFile = square_button
</animation>

<animation>
	typeName = squareButtonPressed
	animFile = square_button_pressed
</animation>

<animation>
	typeName = smallInfo
	animFile = small_info
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = mute
	animFile = mute
	#animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = unmute
	animFile = unmute
	#animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = sliderValBack
	animFile = slider_val_back
	#animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = bombsAtlas
	animFile = bombs_page
	animFrameWidth = 36up
	animFrameHeight = 31up
	animLastFrame = 3
	animResampleNearest = False
	animBlendingMode = bmAdditive
	animRenderStage = 3
</animation>

<animation>
	typeName = poweurpsAtlas
	animFile = powerups_page
	animFrameWidth = 31up
	animFrameHeight = 32up
	animLastFrame = 4
	#animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = diffAtlas
	animFile = diff_check_page
	animFrameWidth = 44up
	animFrameHeight = 45up
	animLastFrame = 6
	animBlendingMode = bmAdditive
</animation>

<animation>
	typeName = checkboxAnims
	animFile = checkbox_page
	animFrameWidth = 39up
	animFrameHeight = 38up
	animLastFrame = 2
	#animBlendingMode = bmAdditive
</animation>